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World Video Game Market

World Market Reports - 17/01/2012 World Video Game Market

Markets & Forecasts, 2011-2015

Despite the bleak economic climate, the video game sector is reporting that sales held steady between 2011 and 2012 and expected to be strong up to 2015. The digital era has helped to create new markets (tablets, games on connected TV) and to shore up other segments like mobile gaming. This report allows readers to track the development of the sector’s core indicators over the next five years, and to obtain a detailed examination of overriding trends.


Reference Language Support Nbr of page Price  
M11201_2 ukPDF 3500 euros excl. VAT order
M11201_2ukPDF 3500 euros excl. VAT order
1. Executive Summary
 1.1. Sustained growth of video game software 
 1.2. Seven key industry trends for 2011  

2. The home console segment   
 2.1. Market trends: focusing on user feedback  
 2.2. Equipment: a period of transition  
 2.3. Software: waiting for the next generation  

3. The handheld console segment  
 3.1. Market trends: new equipment, new campaign, new challenges  
 3.2. Equipment: waiting for the PS Vita 
 3.3. Software: new platforms, new games  

4. The mobile phone segment  
4.1. Market trends: heading for a duopoly?   
4.2. Gamers and market: a rosy outlook  

5. The computer games segment  

 5.1. Market trends for offline games: the end of an era  
 5.2. Market trends for online games: heading for greater segmentation  
 5.3. Gamers and market: the potential confirmed  

6. Methodology 
• How are veteran gaming segments (home and handheld consoles) positioning themselves in the era of online and mobile gaming?
• How much will each of the market segments have gone electronic by 2015?
• How are the various players organising their multi-device and ubiquitous gaming strategies?
• Social gaming is becoming a market unto itself: will this change the face of the sector as a whole?
• Mobile and online gaming: average revenue, unit sales, prices and ARPU. How are the other segments faring?

>This report includes a subsequent update:
- Report
- Database
- Slideshow.
 
Zones & Countries covered:
• World
• Asia-Pacific
   - China
   - South Korea
   - Japan
• Europe
   - Benelux (consolidated)
   - France
   - Germany
   - Italy
   - Scandinavia (consolidated)
   - Spain
   - The United Kingdom
• EMEA
• Latin America
• North America
   - Canada
   - The United States

Market segments covered:
• Home Console Hardware
• Handheld Console Hardware
For these segments are examined:
- Sales (million units)
- Installed Base (million units)
- Average retail price (in EUR)
- Market Value (in million EUR)
• Home Console Software
• Handheld Console Software
• Computer Software
For these segments are examined:
  - Sales (million units)
  - Average retail price (EUR)
  - Market value (in million EUR)
• Online Video Games
  - Premium Video Gamers
  - Free-to-pay Video Gamers
  - Social Video Gamers
  - Annual Video Games
  - ARPU
  - Online Games Revenues
• Mobile Games
  - Mobile Gamers
  - Annual Video Games ARPU
  - Mobile Game Market
 
 
Other available market reports
• Serious Games
• Digital Home & Connectable Devices
• World Internet Usages & Markets

Subscription-based service

• Connected TV Watch Service
  - A unique database with quanti- and qualitative market's key data (CPE figures & OTT services revenues + player sheets)
  - Ten Market Insights on Connected TV key events and issues
  - Special access to our lead media analysts (hotline, webinar, online presentation, ...)

Contact us for more information
i.jimenez@idate.org ou +33 (0)467 144 404
Download World Video Games fact-sheet here

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During your order use the promo code M11201

Valid only until 30th of January 2012!


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Contact

Laurent MICHAUD
Head of the Digital Entertainment Practice
P: +33 (0)467 144 439
E-mail
Isabel JIMENEZ
Commercial Contact
P: +33 (0)467 144 404
F: +33 (0)467 144 400
E-mail

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